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Game Character Concept 2011 (From a Weird Dream)

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Next in a line of old sketches and unfinished drawings I'll be dumping off, as some (particularly the pre-2013 stuff) are old to the point that it is unlikely that I will ever come back to finish them.

This is from 2011

I had a weird dream, once. A game like Terraria, except in a post-apocalyptic setting where some huge natural interdimensional disaster caused the world to fill with magic, at the cost of MASSIVE earth-shattering earthquakes demolishing most of the known landscape. ...Including the city the player starts in. The player starts near the ruins of an industrious science R&D lab focusing on biology. Unbeknownst to the rest of the world, this lab focused on forbidden genetic experiments, and had even created a race of lab-grown women to act as assistants to the lab while fulfilling their primary focus of serving as living test tubes for growing and eventually giving birth to the experimental creatures the lab techs were working on. (this because they found that there's just no replacing the womb. Births were found to be MUCH more successful when born from real women instead of born from tubes, so they designed a human-like species with the best traits of any animals they could find, to create their ideal "test tube hosts", in essence. But, with all these pregnant women lying around, they found it best to employ them to help in the lab, because the lab was short-handed to begin with.) For some reason, the girls all looked rather much like Sushiko ;P

With the lab gone and its scientists presumed all dead, the survivors of this new race of people had no "purpose" to fulfill, but were stranded in the wreckage, all the same. The game kind of played in stages, where the first stage was rescuing as many survivors as you could, and you lead them back to the refuge you had created, to keep them safe from the monsters that now roamed the world. (Think Terraria levels of dangerous, heh) After you'd rescued some survivors, you began to build a small city with the help of your survivors. (the ability to switch characters was also important, so you could play as one of the girls you found, if you wanted.) Many of those survivors were also pregnant when you found them, so creating a safe environment for both them and their children was the top imperative. (I also had this weird part of the dream where the girls were used to grow all sorts of weird things, so when they gave birth, you more or less looted their bellies like they were inventories in a game, as some of them actually grew items through using their womb's matter replication feature in addition to new characters as infants)
After setting up base, you would continue to find survivors as you go, but the next priority was finding base construction resources, and as the game progresses, you eventually help the girls create a new civilization, with your character (regardless of the gender you chose for your character) as a member of it. Given their breeder nature, pregnancy was a part of the game systems, and one of the "fun" aspects of the game was finding new genes and abilities from the new characters you find. (Sort of a "breeding sim"-type game in addition to its other features. Almost like "Creatures" meets "Terraria" in ways.) It also had an open class-based and profession-based engine, where you would find new types of combat classes and civic/trade professions as you recruited new characters in your exploration.

I really liked the concept. I'd like to make it a real game someday if I can.
(the game concept I'm thinking on currently, actually, is almost the basis of a prototype that could someday be expanded into this game if it were popular enough and/or I had the resources and drive XD; )
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TheFluffyFuffer's avatar
This really good. I like it. Like I said before, I'll offer any support I could possibly give you.